Control of the Seas
Session Declared: 78 | Session Ended: 79 | Victor: Aggressor
War Goals
| Tier | Goal | Attacker | Target | Notes |
|---|---|---|---|---|
| Trivial |
Raid Treasury
DetailsSeize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline. |
β | β | |
| Minor |
Expel Market
DetailsTarget is forced out of a market, and may not rejoin it for five sessions; doubled for AI nations.
|
β | β | |
| Standard |
Conquest
DetailsCan spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.
|
β | β | |
| Trivial |
Conversion
DetailsMay convert a pop of the nation's primary religion, or two pops of a non-primary religion. |
β | β |
β Attackers
The Wake Primary
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| Cao Dong | Conqueror | 6 |
Units (4 types)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Classical Light Infantry | 3 | 0 | 0 | 8 | 3 | 0 | 1 | Nation |
|
| Heavy Infantry | 3 | 0 | 0 | 10 | 2 | 1 | 1 | Nation |
|
| Boarding Ship | 4 | 0 | 0 | 7 | 2 | 1 | 1 | Nation |
|
| Transport Ship | 2 | 0 | 0 | 8 | 1 | 0 | 1 | Nation |
|
π‘ Defenders
Fjarar Eyjar Primary
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| Arr Arr | General | 2 |
Units (6 types)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Archers | 2 | 0 | 0 | 5 | 4 | 1 | 1-2 | Nation |
|
| Classical Heavy Cavalry | 4 | 0 | 0 | 10 | 3 | 1 | 1 | Nation |
|
| Boarding Ship | 4 | 0 | 0 | 7 | 2 | 1 | 1 | Nation |
|
| Missile Ship | 1 | 0 | 0 | 5 | 2 | 1 | 1-3 | Nation |
|
| Transport Ship | 1 | 0 | 0 | 8 | 1 | 0 | 1 | Nation |
|
| Classical Siege Weapon | 2 | 0 | 0 | 0 | 3 | 0 | 1-2 | Nation | β |
The United Duchies Ally
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| Albert βAlβ Gore of House Gore | Religious Leader | 2 |
Units (1 type)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Merlion Carrack | 2 | 0 | 0 | 7 | 4 | 1 | 1-3 | Nation |
|
Nashlund Vassal
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| General of Nashlund | General | 4 |
Units (4 types)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Auxiliary | 4 | 0 | 0 | 5 | 2 | 0 | 1 | Nation |
|
| Explosive Ship | 2 | 0 | 0 | 4 | 1 | 1 | 1 | Nation |
|
| Siege Ship | 1 | 0 | 0 | 4 | 4 | 1 | 2-3 | Nation |
|
| Transport Ship | 1 | 0 | 0 | 8 | 1 | 0 | 1 | Nation |
|
Tsetsl Vassal
Units (2 types)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Archers | 2 | 0 | 0 | 5 | 4 | 1 | 1-2 | Nation |
|
| Tactician | 1 | 0 | 0 | 0 | 0 | 0 | 1 | Nation | β |
Tsetsl Breakers Vassal
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| Steward of Tsetsl Breakers | Steward | 3 |
Units (3 types)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Zealot | 4 | 0 | 0 | 8 | 2 | 0 | 1 | Nation |
|
| Boarding Ship | 1 | 0 | 0 | 7 | 2 | 1 | 1 | Nation |
|
| Transport Ship | 3 | 0 | 0 | 8 | 1 | 0 | 1 | Nation |
|
Uhm-Muriqa Vassal
Leaders (1)
| Name | Type | Initiative |
|---|---|---|
| Religious Leader of Uhm-Muriqa | Religious Leader | -1 |
No units assigned.
Zhongyuan Vassal
Units (1 type)
| Unit | Cnt | ATK | DEF | HP | DMG | ARM | RNG | Source | Modifiers |
|---|---|---|---|---|---|---|---|---|---|
| Auxiliary | 3 | 0 | 0 | 5 | 2 | 0 | 1 | Nation |
|